Star Wars Roleplaying Game Saga Edition Core RulebookĬhristopher Perkins, Owen K.C. Star Wars Roleplaying Game: Revised Core Rulebook The following books are available for the revised edition. Star Wars Roleplaying Game: Core Rulebook The following books are available for the original edition. Saga edition changed things around and made Force Adept a prestige class. Supplements to the core rulebook introduce many more prestige classes. The core rulebook includes the Jedi Master, Jedi Ace, Crime lord, Elite Trooper, Starship Ace, Officer, Darkside Marauder, and Darkside Devotee. For example, Jedi with special talents at helping others can choose to specialize as a Jedi Healer, while a blaster-wielding mercenary might earn a reputation as a Bounty Hunter. Prestige classes allow advanced characters who wish to specialize in certain suites of abilities to join a class devoted to them. The character classes are Fringer, Noble, Scoundrel, Soldier, Force Adept, Jedi Guardian, Jedi Consular, and Tech Specialist (added with the Revised Edition). The species of Star Wars d20 that are included with the Revised Core Rulebook are: Humans, Bothans, Cereans, Duros, Ewoks, Gungans, Ithorians, Kel Dor, Mon Calamari, Quarren, Rodians, Sullustans, Trandoshans, Twi'leks, Wookiees, and Zabrak. Species and classesĪs with most d20 System games, Star Wars offers playable races (called species) and classes to the Player Characters (PCs). Most actions are resolved by rolling a twenty-sided die and adding a modifier if the result equals or exceeds the difficulty, the check succeeds. Characters have six ability scores, a class and level, feats, and skills. Most game mechanics are familiar to players of Dungeons & Dragons and other d20-based games. A character's Wound points are equal to their Constitution score. A character gains Vitality points just like hit points in other d20 games, and rolls for them each level and adds their Constitution bonus. The Star Wars Roleplaying Game uses a Vitality/Wound point system instead of standard hit points, dividing damage into superficial harm (Vitality) and serious injury (Wounds). The later Revised game included material from Attack of the Clones and changed various feats and classes. It included statistics for many of the major characters of that movie. The Star Wars Roleplaying Game originally came out around the time of the release of Star Wars Episode I: The Phantom Menace.